During Computing today, Year 5 Kestrels learned about emails and how they work. They learned that an email always has the ‘@'(at) symbol.
Every email address looks like this:
Kestrels then discussed the following points:
– Why do people use emails?
– Which are the advantages of using emails?
– Are there any disadvantages?
– Do you have an email account at home?
The class then discussed the risks of having email. They all agreeed that keeping passwords safe was important to ensure that no one can check your emails. And they added that hacking was another big risk in having your email.
The children then were given their own email address, which they will keep until they leave school. They will be able to use and explore email. Kestrels were so excited having their own emails and looked at the various types of folders Inbox, Drafts and Sent Items.
Children can access their emails from school and outside of school. The accounts are restricted so they cannot receive email from outside of school. And they are not able to send emails outside of the school domain. All emails are monitored.
In preparation for this week’s Computing lessons, Year 5 have been preparing their weather forecast scripts. First we watched a video to give us a better understanding of how to present a weather forecast.
During Computing, Year 5 Kestrels have been looking at historical weather data using the Met Office’s archive website. The children learned about the closest weather station to Birmingham was Sutton Bonington. They also learned about what the weather stations are used for.
Mr Baddhan introduced Microsoft Excel to input some of the weather data. They were asked to use the sum and average formula in their spreadsheets. They then created various graphs to demonstrate the average rainfall in a specific year.
Year 5 Kestrels are close to finishing their Ping Pong games in Scratch. Today in Computing, Kestrels finished programming the ball sprite. The sprite was programmed to set score to zero when you click the green flag to start the game. The ball was then programmed to change the score by one point each time the ball touched the opposite side of the background colour.
The children used the variable block for the first time to create a score block for each player, naming the variables as player 1 and player 2.
Later this week, we will put our completed games on the blog here.
Year 5 Kestrels have started to develop a Ping Pong in Computing. The children tried Mr Baddhan’s game to see how it was put together. They decomposed some of the code to understand the various elements of the code for each sprite.
They started off creating the various backgrounds and sprites.
We will have examples of the children’s games next week on our blog here.