Category Archives: Computing

Using Scratch

Year 5 completed a lesson on code for their sprites in Scratch today.
They had to review a code given and ensure it counted up to 12 as well as ensuring the timing was suitable.
Have a look at the video of Ava and Dehwa and their attempt.
The children went on to manipulating the variables (data) to do other things, as well as seeing if they can attempt what Mr Lo has shown on the screen, before Mr Lo explains how to do it!

Using Scratch

Computing has started in year 5 and the children have been using Scratch to generate moving characters that can talk. It’s been a lot of fun hearing them record their own voices to add to their characters…we’ve even had a talking doughnut! They are a talented bunch and can’t wait for next week’s lesson where they can build on their programming skills.

Computing

Year 5 looked at Scratch today. They began by showing all the things they have learnt from before…which is quite a lot! It was impressive to see how the class helped each other to complete a sequence and edit the sequence to change the timings etc.

Adding sound to create atmosphere

In the last couple of lessons in Computing, Year 5 Kestrels have been learning about a new program called Audacity – a sound editing tool. It allows children to edit their recordings and then add sound effects.

Mr Baddhan asked the children to record their ‘Descriptive Setting’ stories into Audacity and then add sound effects downloaded from another sound resources website called Sound Bible.

Here are some examples of Year 5’s atmosphere recordings.

I’m sure you agree, some of the recordings sound fantastic creating atmosphere and realism to their stories.

Keelie

Amelia J

Kaiden

Frankie L

Our finished Ping Pong games

Today Year 5 Kestrels finished programming their ‘Ping Pong’ games using Scratch.

In the last few lessons, the children have been using different programming blocks to create their games. They have used motion, operators, repeat and variable blocks.

At the end of the lesson, Kestrels tried each others games out giving feedback on each.

Here are a sample of a few completed games.

Amelia J

Moharnab C

Oliver

Introducing procedures and creating patterns

In Computing, Year 5 Kestrels continued to work on coding in Logo. Today, Mr Baddhan introduced the children to procedures – where we are teaching the computer to draw a shape.

The children were wowed at how the program could be taught how to create shapes.

Understanding procedures then allowed the children to create different patterns using the repeat function.

Mr Baddhan was really pleased with the children’s work and the patterns created.

Coding using Logo

Kestrels enjoyed developing their programming skills using Logo. Once the children had mastered making squares, they moved on to creating rectangles and triangles. The children showed excellent critical thinking throughout the lesson, refining their algorithms, to create their desired effect.

The children used code including fd (forward) 5 rt 90 (right turn). It was important understood their angles from their Maths lessons to ensure they could create the correct shapes.

Counting in Roman Numerals

Kestrels continued with their understanding of variables in Scratch with Mr Baddhan today.

Today they were shown how to get their sprites to count in Roman Numerals. The children were asked to work out an algorithm to get two of their sprites to count upto ten, one sprite in English counting and the other sprite in Roman Numerals.

The Kestrels were asked to use the variable blocks, repeat and if, else functions in today’s task.

The children then tried to add their voice recordings to say the sound as the numbers were appearing on screen.

Here are some examples of completed work:

Moharnab

Amelia J

Leo