Creating a Ping Pong game – part 2

Year 5 Kestrels have continued to develop their Ping Pong games. Today, the children focused on programming the ball to move around the screen.

They used various new blocks, also understanding the x and y axis position of the sprite.

Kestrels showed great understanding of each block explaining how the blocks would impact on the game and if they were removed, how it would affect the game.

The blocks used included, ‘repeat until’, ‘point in direction’, ‘if on edge, bounce’, ‘forever’ and ‘switch backdrop to’.

We will have examples of the children’s games next week on our blog here.

1 thought on “Creating a Ping Pong game – part 2

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.